Even for experienced with a feature that is likely to be new and unusual. Touch and Play More Game Components with the private fields and public properties. Ia adalah interaksi pelbagaian sentuhan jari jemari It is the interaction of fingers that makes multi-touch so challenging. Low-Level Touch Handling is the Actual Drawing. As you continue to paint, you can get some fancy designs.If no fingers are touching, the TouchCollection will be empty. W hen a finger first touches Apabila sentuhan jari pertama ,anda boleh mendapatkan inspirtasi mewah TouchCollection contains a single TouchLocation. TouchCollection mengandungi TouchLocation tunggal.The TouchLocation object will have State equal to Moved even if the finger has not physically moved. walaupun jari tidak bergerak secara fizikal.
When the finger is lifted the State property of the TouchLocation object will equal released. That’s just one finger touching and lifting. In the general case, multiple fingers will be touching, moving, and lifting each other. You can track particular fingers using the property. Sering kali apabila berurusan dengan input sentuh peringkat rendah For any particular finger, Very often when dealing with low-level touch input, you’ll use based on the property to retain information for a particular finger.
TouchLocation also has a very handy method called TryGetPreviousLocation, which you call like this:TouchLocation previousTouchLocation success mempunyai kaedah yang sangat berguna yangdipanggi TryGetPreviousLocation touchLocation. Almost always, you will call this method when touchLocation.State is Moved because you can then obtainthe previous location and calculate a difference.TryGetPreviousLocation will return and previousTouchLocation.State will equal the enumeration member TouchLocationState. invalid. You’ll also get these results if you use the method on a TouchLocation that itself was returned from TryGetPreviousLocation anda akan memanggil kaedah ini apabila touchLocation.State Moved kerana anda boleh mendapatkan lokasi sebelumnyaTryGetPreviousLocation akan kembali dan previousTouchLocation.
TouchLocation also has a very handy method called TryGetPreviousLocation, which you call like this:TouchLocation previousTouchLocation success mempunyai kaedah yang sangat berguna yangdipanggi TryGetPreviousLocation touchLocation. Almost always, you will call this method when touchLocation.State is Moved because you can then obtainthe previous location and calculate a difference.TryGetPreviousLocation will return and previousTouchLocation.State will equal the enumeration member TouchLocationState. invalid. You’ll also get these results if you use the method on a TouchLocation that itself was returned from TryGetPreviousLocation anda akan memanggil kaedah ini apabila touchLocation.State Moved kerana anda boleh mendapatkan lokasi sebelumnyaTryGetPreviousLocation akan kembali dan previousTouchLocation.
The Playing Field It’s not much: It just expands some spinning the proper behavior is simply to save the value of Better Bubble Of coure, you can increase the value of GRAVITY if you’d like.It turns out that the game is fairly easy to play until you make a mistake, at which point compensating for that mistake usually makes things worse. (It’s much like life in that respect.)
Why should you donate?
If you think this little editor is useful to you, then it's a good reason to do a donation.
Your gratitude and finance help will motivate us to continue Nurkimedia project development.
Donate now!